Thursday, June 12, 2003

Topic - The Animatrix
Heres a snippet from "Computer Graphics World" magazine desribing how "The Final Flight Of The Osiris" was created:

The Team modeled the characters in Maya, and created the skin texture in photoshop and rendered it in Pixar Animation Studios' RenderMan. To create a look of muscles under the skin, the team wrote a Maya plug-in. "It's a pose-based system that our modelers used to sculpt the musles as they would appear in each pose," explains Andy Jones. To create realistic clothing and hair, they relied on SQFlex, a tool they wrote while working on "Final Fantasy : The Spirits Within".About 40% of the piece was keyframed in Maya so that the animators could acheive photorealistic yet superhuman movement without the need for rigs. The remaining 60% was animated with motion analysis's motion capture technology.

The Companies that make "The Final Flight Of The Osiris" possible are:
Adobe Systems
Alias|Wavefront
Apple Computer
Avid
Cambridge Animation Systems
Celsys
Discreet
Motion Analysis
NewTek
Pixar Animation Studios
Softimage


The Twin

Sunday, June 08, 2003

Topic - The Matrix Reloaded
Here are some more quicktime virtual rooms for you to feast your eyes on thanks to www.whatisthematrix.com

Alley - Chinatown
Teahouse - Chinatown
Access Alley - Sub Metro

And click here for the complete list of quicktime virtual rooms
All Rooms

The Twin


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